whats the secret do i just create an empty game object and attach it to the object? or do i change the origin point in maya? how do i change the origin/grab point of an object in unity
and how do i change the contact point/grab point of the hands for the oculus touch controllers like if i want to pick up an object thats super small by pinching it with two fingers and i want it to make contact at the thumb and pointer finger
dont want to get to far ahead of myself either but how do you make the hands not go through object but just act more like solid hands on an object and mold with the object? i'll probably make another post for this
I haven't done a whole lot with grabbing yet, but it would probably be a hit box or object collision thing. Make sure the item is interactable, and if that is too generic, add a small box-collider where you want to grab it. Just some thoughts to try before someone w/ more experience gets back to you.