I'm working on a tutorial for my application and I'd like to be able to have the controller buttons and triggers highlight as in the Spheres demo for the Oculus. I haven't been able to find any resources on how to do this, and would appreciate any pointers y'all could give me!
your best bet is to override the existing material and use a mask based emissive shader that you can then attenuate when needed. painting out the mask accurately is the hardest part, after that its pretty straightforward