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Oculus Touch Unity Plugin

mbzdmvp
Explorer
I realize there is already touch integration using Unity's built in Oculus integration, but when will there be an official plugin with sample scripts and models for the touch controllers?


8 REPLIES 8

vrdaveb
Oculus Staff
The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.

mbzdmvp
Explorer
I just downloaded the Avatar SDK package and imported the Unity plugin. I don't see any Touch controller models.

phindle
Protege
Try making sure "Start with controllers" is ticked on your ovrAvatar GameObject.

vinylzliquis
Honored Guest
Help. i downloaded the AvatarSDK and OculusUtilities and everything works fine in unity since i can see my hand models but when i build the app i cant see them anymore. why is this and what is the solution?

tokai74
Honored Guest
Same here. Oculus Avatar-hands and -controllers are working great in Unity Editor but when building the project, the hands/controler-visuals are lost in the compiled project. 😞

tokai74
Honored Guest
Found the solution:
You have to include the OVRAvatars/Content/Materials  ... shaders (there
are 3) on Project Settings... Graphics.... Alwalys include Shader
option......

Inpu
Protege

vrdaveb said:

The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.


Hi !

Thanks for this information. Do you guys plan to release some basic Touch use case tutorial ? (Picking, throwing, pushing buttons...)

Thanks !

Inpu
Protege

vrdaveb said:

The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.

Edit : Whops, double post