06-30-2016 05:10 PM
07-05-2016 10:27 PM
07-06-2016 10:38 AM
07-20-2016 08:56 AM
07-20-2016 02:00 PM
07-28-2016 05:00 AM
EvilEliot said:
Hi, i download this version of Unity 5.3.5p6 and the new Oculus Utilities 1.5.0 and i have an error any idea on how to fixit i'm developing for GearVR.
[VRDevice] Initialization of device oculus failed.
and Unity v5.3.5p6, Oculus Utilities v1.5.0, OVRPlugin v1.5.0, SDK v0.0.0.UnityEngine.Debug:Log(Object) OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:549)
07-28-2016 10:46 AM
vagus9816 said:
EvilEliot said:
Hi, i download this version of Unity 5.3.5p6 and the new Oculus Utilities 1.5.0 and i have an error any idea on how to fixit i'm developing for GearVR.
[VRDevice] Initialization of device oculus failed.
and Unity v5.3.5p6, Oculus Utilities v1.5.0, OVRPlugin v1.5.0, SDK v0.0.0.UnityEngine.Debug:Log(Object) OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:549)
hello!can you tell me how to deal with it?
07-28-2016 05:38 PM
delphinius81 said:
vagus9816 said:
EvilEliot said:
Hi, i download this version of Unity 5.3.5p6 and the new Oculus Utilities 1.5.0 and i have an error any idea on how to fixit i'm developing for GearVR.
[VRDevice] Initialization of device oculus failed.
and Unity v5.3.5p6, Oculus Utilities v1.5.0, OVRPlugin v1.5.0, SDK v0.0.0.UnityEngine.Debug:Log(Object) OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:549)
hello!can you tell me how to deal with it?
If you do not have a Rift connected to your computer, you will get that error message when running your program within the Unity editor. It is safe to ignore that error, but note that there is some OVR plugin functionality that won't work until you are running either on GearVR or with a Rift connected to your development PC.
07-29-2016 09:28 AM
08-01-2016 04:14 PM
delphinius81 said:
vagus9816 said:
EvilEliot said:
Hi, i download this version of Unity 5.3.5p6 and the new Oculus Utilities 1.5.0 and i have an error any idea on how to fixit i'm developing for GearVR.
[VRDevice] Initialization of device oculus failed.
and Unity v5.3.5p6, Oculus Utilities v1.5.0, OVRPlugin v1.5.0, SDK v0.0.0.UnityEngine.Debug:Log(Object) OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:549)
hello!can you tell me how to deal with it?
If you do not have a Rift connected to your computer, you will get that error message when running your program within the Unity editor. It is safe to ignore that error, but note that there is some OVR plugin functionality that won't work until you are running either on GearVR or with a Rift connected to your development PC.