10-16-2023 09:57 AM
I'm using the DistanceHandGrabInteractor from the Oculus Integration v57 to grab objects that are far away. These objects have the "Grabbable" and "Snap Interactor" components. Each object ends up in a different orientation in my hand, and I'd like to apply an offset to correct its position and rotation in my hand. However, I couldn't find a way to do this with Oculus Integration's hand tracking. How do I do that?