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Offset for objects using the DistanceHandGrabInteractor in Unity.

braga.ronaldo
Honored Guest

I'm using the DistanceHandGrabInteractor from the Oculus Integration v57 to grab objects that are far away. These objects have the "Grabbable" and "Snap Interactor" components. Each object ends up in a different orientation in my hand, and I'd like to apply an offset to correct its position and rotation in my hand. However, I couldn't find a way to do this with Oculus Integration's hand tracking. How do I do that?

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