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Passthrough Over link Fragmented and Slow

Kupinah
Explorer

 

Hello, I have been working on a project using Unity 2022.3.7f and Meta All in one SDK 59.00 with passthrough. Everything in development has been fine and passthrough worked perfectly up until a few days ago the passthrough with no changes now is pixelated and slow. I have tried multiple headsets(2x Quest 3), link cables, ports, reinstalling meta quest link, reimporting all assets. 
Kupinah_1-1724777068742.png
I believe that this is because of a update with meta quest software so I updated the All in One SDK to 68.0 and am getting this error  stuck at this point. 

Kupinah_0-1724769317651.png
Tried it additionally on a blank project with the 68.0 MAIO working and it still gives the poor passthrough performance. 

I AM BEGGING FOR HELP.

 

 

 

 

 

3 REPLIES 3

Kupinah
Explorer

Ok, so no idea what caused it or what part of my solution fixed it but I used some drastic measures as I have deadlines you see. 

-Found a PC with the Oculus app not updated yet (crazy that this still worked with Quest 3 and spatial anchors and point cloud data streaming)
-Factory reset my headset

And that my friends is how you get it done. 

This only temporarily fixed the problem and it is happening again. 

fragment.studio
Honored Guest

Same problem here and absolutely no idea how to fix it. On Unity I once fixed it by removing / putting again the OVRCameraRig building block, but this fix does not work anymore.

It looked like a corrupted scene because other scenes or sample were working fine, but now nothing works anymore.

Currently trying MR on Unreal and same problem: as soon as I put passthrough in the scene, it's impossible to use link. I've got like 0.1 FPS, black frame all over a small frame of passthrough data, nothing is working.

Tried updating my graphics drivers, uninstall/reinstall Meta Quest Link software. So far nothing worked.

Also tried over USB and Wifi. Wifi is using a dedicated Wifi 6 router connected through Ethernet to my computer.

It's very hard to work efficiently with that problem as you have to build for anything you need to test/iterate on.