08-27-2024 09:44 AM - edited 08-27-2024 10:18 AM
Hello, I have been working on a project using Unity 2022.3.7f and Meta All in one SDK 59.00 with passthrough. Everything in development has been fine and passthrough worked perfectly up until a few days ago the passthrough with no changes now is pixelated and slow. I have tried multiple headsets(2x Quest 3), link cables, ports, reinstalling meta quest link, reimporting all assets.
I believe that this is because of a update with meta quest software so I updated the All in One SDK to 68.0 and am getting this error stuck at this point.
Tried it additionally on a blank project with the 68.0 MAIO working and it still gives the poor passthrough performance.
I AM BEGGING FOR HELP.
08-27-2024 12:31 PM - edited 08-28-2024 07:15 AM
Ok, so no idea what caused it or what part of my solution fixed it but I used some drastic measures as I have deadlines you see.
-Found a PC with the Oculus app not updated yet (crazy that this still worked with Quest 3 and spatial anchors and point cloud data streaming)
-Factory reset my headset
And that my friends is how you get it done.
08-28-2024 07:15 AM
This only temporarily fixed the problem and it is happening again.
09-05-2024 11:49 AM
Same problem here and absolutely no idea how to fix it. On Unity I once fixed it by removing / putting again the OVRCameraRig building block, but this fix does not work anymore.
It looked like a corrupted scene because other scenes or sample were working fine, but now nothing works anymore.
Currently trying MR on Unreal and same problem: as soon as I put passthrough in the scene, it's impossible to use link. I've got like 0.1 FPS, black frame all over a small frame of passthrough data, nothing is working.
Tried updating my graphics drivers, uninstall/reinstall Meta Quest Link software. So far nothing worked.
Also tried over USB and Wifi. Wifi is using a dedicated Wifi 6 router connected through Ethernet to my computer.
It's very hard to work efficiently with that problem as you have to build for anything you need to test/iterate on.