a month ago - last edited a month ago
Dear Support Team,
I am writing to report a persistent issue with FPS drops in my Unity VR application, which I have been unable to resolve despite extensive troubleshooting and optimization efforts.
The problem occurs as follows:
Steps I have taken to troubleshoot the issue:
This suggests that the problem may not be related to my specific project settings but could potentially involve:
Details of My Setup:
I would greatly appreciate your assistance in investigating this issue. Please let me know if additional information, such as logs or APK files, would be helpful in diagnosing the problem.
Thank you for your time and support. I look forward to your guidance.
Best regards,
Nimesh Sood
nimesh.uiam@cumail.in
a month ago - last edited a month ago
You mentioned using the Unity profiler but you only mention doing a build after, so I assumed that the profiler is running in play mode, in the editor? The first thing to try is to do a developer build of your APK and let it run wired to the PC so that it connects to the profiler via ADB - while the app is running on the device. And then see where you bottleneck lies. Are you CPU or GPU bound? What’s holding up the render thread in those problematic frames. Also keep an eye on the console or use logcat. Are you spewing out a bunch of log statements? Errors are obviously a problem but even Debug.Log can have a performance impact
TLDR. Do on device profiling