10-17-2024 07:51 AM
Hello!
Playing with Unity VR and try to make a tennis game. The problem with ball physics. I added physics related things like rigidbody, collider, material. I can keep the ball on my racket but when i push it up quickly the racket goes through my ball. The same when i swing. strange behaviour.
Params for the ball:
Params for the racket:
isKinematic: true
What am i doing wrong? Or maybe Unity does not support ball interaction physics and i need to develop a custome one for that?
10-19-2024 11:52 PM
Maybe you need to add force when hitting a certain racket movement threshold according to the movement of the racket and speed of the players controller.