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Play in Editor no device rotation

jibbs63
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Hi,

 

I am just getting my new PC setup and I am trying to get the play in editor feature to work so that I can just hit the play button and run the game. I have the quest 2 hooked up through a link cable and I can  get the game to run on it when I press play I am not getting any kind of rotation from the headset or the controllers. It seems like it only tracks position.

 

When I deploy to the device it works as expected. Does anybody know what it could be.  I put a breakpoint inside of TrackedPoseDriver.OnRotationUpdate and it never gets it, though I did verify that the action is binding. TrackedPoseDriver.OnPositionUpdate on the other hand, does get hit.

 

Thanks

1 REPLY 1

jibbs63
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bump.. anybody??