02-23-2023 10:42 AM
We are developing an architecture application for our final project. Crucial part of this project relies on loading room setup that user made (I am talking about the experimental scene features).
I experimented using the OVRSceneManager prefab, which uses OVRSceneModelLoader script. It works perfect using Unity play button with Link, however after build&run, following problem occur:
1- Script tries to load the room setup, but fails to find
2- Script triggers the room capture process, which makes user to select walls etc.
3- User finishes the room capture process and clicks Done
4- Script detects succesful capture and tries to load again, but fails to find again.
If room capture process is done before running application, it stills fails to load and starts room capture process as usual but from the last step (Everything is selected but asks to press Done).
I couldn't figure out the problem here, any ideas?
Headset : Quest 2 (v49)
Unity version : 2021.3.19f1
Oculus Integration version : v49