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Problems with Meta Avatars SDK (v31.0.0)

iDanid3v
Honored Guest
I've been trying to set up new meta avatars for a multiplayer application using the latest version available (Meta Avatars SDK 31.0.0) using the "Auto Marchmaking" and "Networked Avatar" buildingblocks using Photon Fusion but when I try it, no avatar is loaded.
 
"Networked Avatar" has two objects, AvatarSDK and LipSyncInput, but in AvatarSDK where the "EntityInputManager" script should appear, the script is not recognized, something similar happens with LipSyncInput where the "LipSyncMicInput" script is not recognized.
 
iDanid3v_0-1731010383264.png

 

iDanid3v_2-1731010513835.png

 

iDanid3v_3-1731010547909.png
 
When running my scene, Unity shows me the following alerts:
 
-The referenced script on this Behaviour (Game Object 'AvatarSDK') is missing!
-The referenced script on this Behaviour (Game Object 'LipSyncInput') is missing!
 iDanid3v_4-1731010628973.png

 

To try to isolate the problem, I'm running a new clean Unity project with only Meta Avatars SDK and Photon Fusion.
Meta Avatars SDK is installed with the following dependencies:
-Meta Avatars SDK Sample Assets (31.0.0)
-Meta XR Core SDK (69.0.0)
-Meta XR Platform SDK (69.0.0)
 
iDanid3v_1-1731010430909.png
 
Finally, if I downgrade Meta Avatars SDK to version 24.1.1, everything works correctly, showing the old avatars.
 
I have tried multiple tests, even following the steps in this post (Solved: Re: Cannot add Meta Avatars SDK (v29.7.0) to a cle... - Meta Community Forums - 1246988), but so far I have not found a solution.
Is this happening to anyone else?
Thanks,
Dani
1 ACCEPTED SOLUTION

Accepted Solutions

ImmersiveMatthew
Adventurer

SOLUTION:  Meta released an update to the Meta Core SDK on Friday to v71.  For some reason Unity is not showing an update is available, but if you click on it, you do see the option to update.  The update specifically fixed a Fusion bug and I can confirm it fixes the issues and seems like the NetCode solution is also working!!!!

 

View solution in original post

17 REPLIES 17

factive
Explorer

I am having the same issues here. Mirror scene was working with sample avatars. but after updating v31 even the mirror scene stopped working.

Please update if you find any solution.

Digibix
Expert Protege

As far as I know, the building blocks avatars is not working with the new avatars ...

 

Using 69.0.1 SDK

rex.gatling.963
Explorer

Has anybody found a way around this? I have tried downgrading the project and still no good. I really need this feature for a client. 

Aelithe
Explorer

can confirm this isn't working, a lot of code is being stripped back because of a failure to add a script/define symbol

META_AVATAR_SDK_DEFINE

when manually adding that into the scripting define symbols It recompiles the code but is lacking a BodyTracking class which causes compile errors in the Entity Input Manager.

Seems like an oversight from the Meta team?

Aelithe
Explorer

still no solution?

Has anybody every figured out a solution to this? Or do we just need to wait for Meta?

XeniaDev
Honored Guest

It seems to me that we need to wait for the next Meta SDK release 😕

I was waiting the last update for it.. Not sure if they will address this issue in the next update. 🤞

Aelithe
Explorer

Similar issue here.