11-30-2024 04:17 AM
I have created a new Unity project. The goal was to create a passthrough project that runs exclusively on Windows PCs. The 3D objects should then be created based on the room data. In its final stage, the game will run on the PC, with the headset used for visualization! However, I encountered an issue that arises with multi-room data. If only one room is stored in the Meta Quest, the problem does not occur.
The software I used:
For testing, I used the Blockbuilder function:
More information can be found in the images!
Has anyone experienced the same issue or can reproduce it?
Solved! Go to Solution.
12-02-2024 03:34 AM
Hallo, I have solved the problem. Here is a update of the Code! You can use it it for the MetaQuestAllinOnesdk :-!
Please Look in The Codes the Changes, so you can Work with MultiMeshRooms :-)!
12-02-2024 03:34 AM
Hallo, I have solved the problem. Here is a update of the Code! You can use it it for the MetaQuestAllinOnesdk :-!
Please Look in The Codes the Changes, so you can Work with MultiMeshRooms :-)!