04-19-2020 08:04 PM
10-10-2021 05:33 PM
Any progress on this?
I am dealing with the same issue.
10-11-2021 12:43 PM
Are you using by any chance Unity Cloud Build? I had that same issues from any builds originating from Cloud Build.
I could build it locally, and the game would work perfectly.
10-11-2021 01:24 PM
@MadeinBrooklynGames - (the orig post is very old)
I had similar problems in the past - for me, the VR system wasn't being initialized. Assuming you are using a recent version of Unity, the Oculus Integration package and the Unity XR Plug-In Management system, check the following:
1) The XR Plugin Management has been installed, and the Oculus plugin activated
2) "Initialize XR On Startup" is checked
3) Confirm that you have removed the defaul main camera, and replaced it with an instance of the "OVRCameraRig" prefab.
4) If you arent using the Oculus Integration package, make sure the you have converted your default main camera to an XR Rig (right click it -> XR -> "Convert Main Camera to XR Rig" (which adds a "XRRig" script to it)
Hope some of this solves your issue.
01-25-2024 08:12 AM
Unfortunately this didn't work for me. I have "Initialize XR on startup" checked for all systems, but whenever I made a "dev" build (seems to work fine with normal builds) I get stuck on the 3 dots still
02-29-2024 09:11 AM
So it turns out that for me, this issue would only happen in OpenXR dev builds (release builds worked fine). So I just ended up switching back to the Oculus XR provider and it seems to work again.
03-05-2024 06:11 AM
If you figure out how to make a OpenXR dev build let me know!
09-09-2024 01:29 AM
Hi everyone. I'm facing the same issue, but on the Meta Quest 3 using Unity 2022.3.8f1. I've tried some of the suggestions posted here which would be relevant for the Meta Quest 3 using OpenXR, but I'm not winning. Any suggestions?
09-09-2024 05:51 AM
After a full work day and a weekend, I figured out what my issue was. Under XR Plug-in Management/OpenXR, the Android setting's Render Mode must be set to "Single Pass Instanced \ Multi-view." I had mine set to Multi-pass which did not work.