I am using Unity 2019.1.3f1 and Oculus Integration 1.37. I just tried converting my project over to using the LWRP and now it won't run on my Quest. Is there something I might be missing? If there is a texture that didn't upgrade correctly, could that prevent it from running? I was hoping it would just be pink in the game like it is in the editor.
I got the game to at least open but the screen is mostly black and parts of the game are flashing in the upper portion of the screen. When I run it in the editor, there aren't any errors displayed or anything. The game ran before I changed to the LWRP.
so it looks like the problem, per the below thread, was having textures larger than 1024. i set the max to 1024 and then it worked properly. performance seems to be worse than the non-LWRP which is surprising. https://forum.unity.com/threads/lwrp-and-oculus-go.546417/