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Question Regarding URP When Developing For Quest 3 in Unity

chry17
Honored Guest

Hi, I just converted my unity project from standard shader to urp, and I'm developing for quest 3 passthrough mode in Unity. When I play and test the scene in quest 3, I got one error and one warning. The error says "ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection." The warning says "Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now."

 

I will really appreciate it if anyone can share any clue about how to troubleshoot these issues. Thank you!

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