11-01-2024 06:18 PM
Hi, I just converted my unity project from standard shader to urp, and I'm developing for quest 3 passthrough mode in Unity. When I play and test the scene in quest 3, I got one error and one warning. The error says "ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection." The warning says "Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now."
I will really appreciate it if anyone can share any clue about how to troubleshoot these issues. Thank you!