Hi there. I have large project with many scenes. Each scene is standalone game. This project was created for Gear VR with Oculsu sdk and Unity 5.6.4p4. Recently i upgraded project to 2018.2.4f1 and Oculus Utilities to 1.28 and in Editor its working perfectly. When build it to smartphone sumsung s7/s8 i got crash at the beggining while screen is black. I tried only my "load scene" without anything besides some ui with loading logo and got crash too. Then i build only scene with one of game content and its work perfectly. So i tried different camera settings, build settings and others still dont know relationship between crashes. Only have log like this:08-22 00:22:09.896: E/BufferQueueProducer(3245): [SurfaceView - com.unity3d.player.UnityPlayerActivity@79507d@0#0] cancelBuffer: slot 1 is not owned by the producer (state = QUEUED)
08-22 00:22:09.954: V/SamsungAlarmManager(3806): Sending to uid : 1000 listener=android.app.AlarmManager$ListenerWrapper@39d57d9 alarm=Alarm{f7b209e type 2 when 20373358 android}
08-22 00:22:09.955: V/SamsungAlarmManager(3806): Sending to uid : 1000 listener=android.app.AlarmManager$ListenerWrapper@945834b alarm=Alarm{391377f type 2 when 20381772 android} 08-22 00:22:09.980: D/SamsungAlarmManager(3806): setInexact Listener (T:2/F:8/AC:false) 20180822T002225 - CU:1000/CP:3806