Hi there. I have large project with many scenes. Each scene is standalone game. This project was created for Gear VR with Oculsu sdk and Unity 5.6.4p4. Recently i upgraded project to 2018.2.4f1 and Oculus Utilities to 1.28 and in Editor its working perfectly. When build it to smartphone sumsung s7/s8 i got crash at the beggining while screen is black. I tried only my "load scene" without anything besides some ui with loading logo and got crash too. Then i build only scene with one of game content and its work perfectly. So i tried different camera settings, build settings and others still dont know relationship between crashes.
Only have log like this:
08-22 00:22:09.896: E/BufferQueueProducer(3245): [SurfaceView - com.unity3d.player.UnityPlayerActivity@79507d@0#0] cancelBuffer: slot 1 is not owned by the producer (state = QUEUED)
08-22 00:22:09.954: V/SamsungAlarmManager(3806): Sending to uid : 1000 listener=android.app.AlarmManager$ListenerWrapper@39d57d9 alarm=Alarm{f7b209e type 2 when 20373358 android}
08-22 00:22:09.955: V/SamsungAlarmManager(3806): Sending to uid : 1000 listener=android.app.AlarmManager$ListenerWrapper@945834b alarm=Alarm{391377f type 2 when 20381772 android} 08-22 00:22:09.980: D/SamsungAlarmManager(3806): setInexact Listener (T:2/F:8/AC:false) 20180822T002225 - CU:1000/CP:3806
Hi, I'm having the same problem on an S6, even with Unity 2018.2.7f1 and both Oculus Utilities 1.24 or 1.28. The app starts and crashes almost immediately on black, just before the VR splash screen.
Sometimes, but very rarely, it just shows the splash screen and goes on with the application for a few seconds, then crashes anyway.
The logcat is the same reported by Ylly in the previous post, as you can see at the end of my post.
Have you any ideas? That's really a serious problem, because actually i cannot modify and recompile my app to fulfill my customer's requests.
09-11 11:27:48.502 17000 17075 W GraphicsWrapper_GLES: SetWarpState GL Error: GL_OUT_OF_MEMORY
09-11 11:27:48.502 17000 17075 F GraphicsWrapper_GLES: GL_OUT_OF_MEMORY