08-29-2015 02:41 AM
08-29-2015 09:00 AM
"gstercken" wrote:
Now comes Unity 5.1 with built-in VR support, and supposedly makes OVRCameraRig obsolete
08-29-2015 09:21 AM
"vrdaveb" wrote:Thanks - that's exactly the information I was missing! I hadn't come across the new Utilities packages yet, or read anywhere about them so far. 🙂
Although it's possible to make VR apps without any special scripts or prefabs there, we have updated versions of everything in the old Integration package to use Unity 5.1's built-in VR. The new assets are in the new Utilities package, available here: https://developer.oculus.com/downloads/game-engines/0.1.0-beta/Oculus_Utilities_for_Unity_5/.
"vrdaveb" wrote:Cool, great news, in both cases. Thanks again!
OVRMainMenu has been replaced by two separate scripts: OVRDebugInfo, which shows the same kind of menu in proper 3D using the new uGUI system, and OVRSceneSampleController, which does the app-specific scene transitions and button handling.
OVRPlayerController is still in the utilities and it can still use the user profile to set the OVRCameraRig's height.