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Reflection probes with box projection result in line-crossing artifacts in VR headset builds

Ayfel
Expert Protege

There is a big issue with artifacts in VR builds using box projection and reflection probes, see link below. It is happening still and we are seeing it a lot in our recent projects.

https://issuetracker.unity3d.com/issues/xr-urp-reflection-probes-with-box-projection-result-in-line-...

Any news or resolutions/workarounds? Things look way worse without the box projection so that is not an option.

2 REPLIES 2

Aya_Lorelei
Honored Guest

I'm also experiencing this issue with my project! Any help would be appreciated!

 

borinal
Explorer

This issue is affecting my project and team. The "fixes" are really not acceptable as they compromise too much on visual fidelity which is already constrained enough by targeting the quest line of hardware to begin with. Please help to resolve this as soon as possible