11-10-2024 04:57 AM
When using Pointable Canvas with Screen Space - Camera on a Canvas, the Render Camera is forcibly switched to the Event System Camera instead of the intended camera (CenterEyeAnchor) This issue only appears during Play Mode and prevents the UI from rendering properly. Despite setting the correct camera, the Pointable Canvas overrides the Render Camera settings. I don't want to switch to World Space because I need the UI to always render in front of the player. How can I fix this issue while keeping the Screen Space - Camera setup?
(^^ This is the camera that it automatically generates.)