12-19-2023 07:48 AM - edited 12-19-2023 07:49 AM
I am trying to build a very basic AR game. I have added the Passthrough block and would like to test it in the simulator. My understanding is that I can use the Room Model to simulate a room. When I do that and click the play button i get the error "No scene model available".
How do I resolve this so i can test this without uploading to my headset?
Unity Project Version is 2022.3.14F1
Meta SDK V60
Quest 3
12-19-2023 07:55 AM
These are the docs for the Scene Model:
https://developer.oculus.com/documentation/unity/unity-scene-build-mixed-reality/
and you may want to look through the sample project called Phanto which includes an example of how to handle user flow if a scene model is not present:
https://github.com/oculus-samples/Unity-Phanto/tree/main?tab=readme-ov-file#design-flow
12-24-2023 07:41 AM
Actually no.
So i was initially trying to load the "real" room into the simulator so i could test my MR project without loading it onto my quest 3. In the end I found these simulated rooms under the Oculus Synthetic Environment menu option
What I am now stuck on=, is changing the Plane Prefab from "PlaneMesh" to invisible. In some tutorials there are Prefabs in the asset menu. Noe they are not there. So once again I am stuck...