2 weeks ago - last edited 2 weeks ago
I have a VR application developed using Unity that is running on my remote PC. I am able to use the Meta XR Simulator to run it properly.
However, I need to be able to run it on my Quest 3 as well which is connected to my local PC.
I have connected both my Quest 3 and remote PC to the same VPN using tailscale, and then used ALVR via sidequest to connect my Quest 3 to the remote PC. It is working, but I see a green screen — which means Unity isn’t submitting frames to the SteamVR compositor properly.
My other team members are able to work using Meta Quest Link, since they can connect to their local PC. However, my local PC is not powerful enough to run the VR app.
How do I fix this? Kindly help!
How do I fix this issue ?
2 weeks ago
Hi there,
Thanks for posting into our forum. We can see you're having some development issues, and we'd like to give you some extra resources to help! You can check out our Horizon Developer Support Center which will give you access to tons of different tools and resources that could be a big help with this particular problem or more in the future.
You can also leave your community post up while you browse the Support Center and we're sure one of our other fantastic developers will give you some input if they can and help you out.
Thanks again and we hope you have a great day ahead!