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[SOLVED] Oculus Overlay Callback/ Notification?

Anonymous
Not applicable
Hi,
Just move to the new platform SDK (1.9.0) and set up the LaunchInvitableUserFlow(). However when the overlay activates the input is still being sent to the game.
I think this is because the game needs to run in background so is not paused when the overlay activates and the input is being read.
What I am wondering is if there is a callback or notification that is triggered when the Oculus overlay shows/ dismisses?
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vrdaveb
Oculus Staff

Anonymous
Not applicable
Thanks that worked great. I hadn't thought of looking in the OVRManager.