Hi, Just move to the new platform SDK (1.9.0) and set up the LaunchInvitableUserFlow(). However when the overlay activates the input is still being sent to the game. I think this is because the game needs to run in background so is not paused when the overlay activates and the input is being read. What I am wondering is if there is a callback or notification that is triggered when the Oculus overlay shows/ dismisses?