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Selective Passthrough/ Real hands in HDRP PCVR

supermetaquark
Explorer

Hi there.
I am quite a beginner and i am sitll trying to allocate the boundaries of this whole meta XR system.

We are trying to get PCVR working in an HDRP scene with selected passthrough items like hands and other items.

I managed to get passthrough running in an empty HDRP scene but i didnt manage to get the real hands or the AR window to work. Could someone please give me advice if thats even working or what I`ve gotta tweak?
Thanks a lot 🙂

2 REPLIES 2

qleenie
Protege

Passthrough only works in Editor, as soon as you try a build you will get black background.

For hand tracking, it works in a build, but you need to have a Meta dev account and activate the dev settings in Link. 

I don't know why Meta is not adding proper support for Passthrough and Hand Tracking for PCVR, should be really easy for them, as it works perfectly fine in Editor, even without dev account. Seems to be they don't want this features on PCVR for some unknown reasons.

supermetaquark
Explorer

thx for the reply.
we wont even bother to build the whole thing bc its for study installation purposes and more of an xr experiment.

For Udp its true, that the partial passthrough with real hands and the passthrough windows works fine.
In HDRP tho we can only use the surface projected passthrough feature which results in inconsistent depth.
Neither real hands or passthrough window work at all.

supermetaquark_0-1733568467034.png