04-04-2024 05:08 AM - edited 04-04-2024 05:08 AM
I am using the OpenXR Plugin (1.8.2) with Unity 2022.3.4f1 and I need to disable position tracking. To do this, I set the tracking type in the TrackedPoseDriver component to "Rotation Only", but since there is still some stereo separation between the eyes, then rotating the head still causes some translation in the eye positions. The result is that a 3D character placed in "the center" of scene with a 360 video skybox appears to "float" in the scene.
How can set the eye/stereo separation to 0 so that when rotating the head, the eyes don't move?
I have tried setting Camera.stereoSeparation in Unity to 0, but this value seems to be ignored with the OpenXR Plugin. I've also tried setting the stereo view matrix on the camera to be the same for the left/right eyes, but this causes even more issues...
Any ideas?
04-10-2024 04:22 AM
Anyone know how I can fix the IDP issue when using OpenXR plugin in Unity?
Note: I've already asked in the Unity forums but no good answer.
04-10-2024 01:20 PM
Are you looking for mono rendering?