01-27-2025 01:06 AM
Hi my use case is I need the controllers and not hand tracking. However, I want to render the controllers as Hands in VR. I am interested in doing this with only the Meta SDK and not the Unity Interaction SDK.
Can someone clarify what the difference between OVRControllerDrivenHands and the OVRHandPrefab is? Also, I can't seem to find any good documentation about these, where can I find that?
What I have tried so far that does not work: Drag the OVRHandPrefab under the Left and Right AnchorPoints under the OVRCameraRig and set the OVRManager to Hand Tracking Support to: Controllers Only. They work when I set them to Controller and Hands, but not Controllers Only.
Am I supposed to use the OVRControllerDrivenHands if I only want Controllers that look like hands?
Thanks.