You could, of course, convert the shaders to URP, which should be fairly easy. You can use this template https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba as a starter point. If you don't know how to write shaders, I suppose you would have to learn that first. Though its more likely oculus will get to this first in that case.
You could, of course, convert the shaders to URP, which should be fairly easy. You can use this template https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba as a starter point. If you don't know how to write shaders, I suppose you would have to learn that first. Though its more likely oculus will get to this first in that case.