12-09-2024 01:23 AM
I am using the Networked Avatar from Meta Building Blocks and have encountered an issue where the TouchHand functionality does not synchronize properly with the OvrAvatarEntity hand.
When I grasp an object, the TouchHand changes its grabbing pose based on the appearance of the object, while the character's hand follows my real-world hand gestures exactly.
Could you please advise me on how to achieve synchronization and consistency between the two hands?
If you could answer my question, I would be very grateful.