03-14-2025 11:50 AM
How can I prevent this from happening?
03-17-2025 06:38 AM
Does your wall have a box collider attached?
03-17-2025 06:50 AM
Yes, I have a box collider attached, and I updated it to version 74; however, the issue persisted.
03-17-2025 08:12 AM
I've had a quick test and can't figure it out either sorry.
I found this which you've probably seen already:
It mentions walls in the bottom section but I can't see any reference that is relevant to the current setup in the distance grab example scene.
03-18-2025 04:22 AM
I think that one might have been deprecated since it dates back to 2017. I found a comment in DistanceHandGrabInteractor.cs stating:
"The DistanceHandGrabInteractor uses see cref='DistantCandidateComputer{TInteractor, TInteractable}'/> to detect far-away interactables." to detect far-away interactables."
So, I suspect the relevant logic might be in DistantCandidateComputer.cs (DistantPointDetectorFrustums.cs), but I couldn't find anything related to detection blocking.