01-05-2024 08:52 PM
I'm transitioning my project over to the new All-In-One SDK, and can't figure out how to add a pointer to the controller in order to click on canvas buttons. I can't find any UI Helpers of Laser Pointer prefabs. There's lots of documentation on hand gestures or scriptable controller stuff, although I'm just looking for a basic point and click feature. Does anybody know if the UI Helpers/Laser Pointer was changed, or I just have to manually script a pointer every time now? Thanks 🙂
Solved! Go to Solution.
01-19-2024 05:18 PM
After a bit of digging looks like they've got another Unity Asset to download with a bunch of Samples. I just copied the OVRCameraRig from the RayExamples scene and the pointers show up!
01-06-2024 07:49 AM
I am having the same problem, if you find a solution please share!
01-08-2024 03:35 PM
There's lots of other stuff missing as well, all of usage folder from the deprecated version, all in one package is not sufficient, they need to do update, it's all over the freakin place
01-19-2024 05:18 PM
After a bit of digging looks like they've got another Unity Asset to download with a bunch of Samples. I just copied the OVRCameraRig from the RayExamples scene and the pointers show up!
01-19-2024 07:13 PM
Wow hand-based locomotion is pretty unbearable though
01-21-2024 12:45 PM
Did you guys ever find a scene with an OVR rig prefab with raycasts built into the controllers? .
02-07-2024 08:56 PM
At the MIT Hack somebody showed me the "Building Blocks" menu that makes drag and drop of these various components into your project super easy, although I'm still getting an issue with the laser pointer stuff. Just reverted to the deprecated Oculus Integration until this bakes a little longer.