10-12-2023 02:33 AM
Currently 2020.3 recognises Quest 3 as Quest Pro. Is there a way to fix this?
Cheers
11-28-2023 09:58 AM
We're also interested in this (Unity 2021.3)
02-28-2024 06:18 AM - edited 02-28-2024 06:20 AM
Also having this issue.
For anyone at Meta reading this, the specifics are that Unity.XR.Oculus.Utils.GetSystemHeadsetType() returns Meta_Quest_Pro (aka Placeholder_10)
Also reading the available refresh rates on the quest 3 returns 72, 80 and 90, despite the 120hz option being turned on in the headset.
This happens with both Unity.XR.Oculus.Performance.TryGetAvailableDisplayRefreshRates and OVRPlugin.systemDisplayFrequenciesAvailable
EDIT:
I'll add that I've observed this in 2021.3.24 -> 35
It's my current understanding that because these calls ultimately go to the OVRPlugin running on the quest, this is not a Unity issue. Please correct me if I'm wrong.
02-28-2024 06:41 AM - edited 02-28-2024 06:42 AM