As it can be seen in the plugin example the vertex and texture buffers of primitives in unity are altered in a native plugin. I'm using this to generate the point cloud. However when I enable VR support to view my point cloud I get a Unity crash.
It is easy to reproduce in Windows 10. If you download the example project and enable Player Settings->Virtual Reality Supported and then press play, Unity (v 5.6.0f3) crashes. How do I get VR support in Native Rendering Plugins? Am I doing something obviously wrong? Any input that could bring me closer to a solution would be appreciated.
Similar Threads I've found (but without a solution):
Thank you for the feedback imperativity. Based on your feedback I switched to openVR instead of the oculus SDK and got it working this is good enough for my needs, but it would have been nice to use the SDK.