05-20-2018 08:01 PM
using UnityEngine;
using Oculus.Avatar;
using Oculus.Platform;
using Oculus.Platform.Models;
using System.Collections;
public class PlatformManager : MonoBehaviour {
public OvrAvatar myAvatar;
void Awake () {
Oculus.Platform.Core.Initialize();
Oculus.Platform.Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);
Oculus.Platform.Request.RunCallbacks(); //avoids race condition with OvrAvatar.cs
Start().
}
private void GetLoggedInUserCallback(Message message) {
if (!message.IsError) {
myAvatar.oculusUserID = message.Data.ID;
}
}
}
05-22-2018 11:32 PM