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Unity-Terrain causing stutter (d3d11)

jomou
Honored Guest
Hey there,

so I created a small isle using a Unity-Terrain object and Unity Water4Example (Advanced). Nothing to fancy, but I noticed some annoying stuttering issues most noticeable in the Terrain texture and the horizon. My frame rate was at stable 75fps. After hours of testing and reading in the Forums I finally figured that the Terrain was causing all that trouble.

I just rebuild the base of my isle in my favorite 3D-App and disabled the Terrain. Everything works perfectly fine now.

Is that a known issue? Maybe its system specific, but I thought it might be interesting for some of you experiencing that stuttering (lagging behind).
10 REPLIES 10

ZdenUK
Explorer

Which 3d app is that mate ?