In our application, we are using the OVROverlay to render our environment but we have some foreground objects that are transparent. According to the documentation, we should apply the "OVRUnderlayTransparentOccluder.shader", however in the latest "Oculus Utilities for Unity 5 V1.11.0" download, this file is not included. Also, searching Google and this forum do not have any other mentions of this shader. Was it removed? Is there a better way to have transparent foreground elements?
Having Oculus Integration for Unity 1.37 (latest for now) I have the same question - no anywhere in framework OVRUnderlayTransparentOccluder.shader, mentioned in doc.
Also do not see answer for this question in this topic. Help please to find it. Thanks in advance.