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Updating Meta SDK from 65 to 66 - White Screen in XR-Simulator

florian.buchholz.1988
Expert Protege

I updated the Meta SDK All-in-One from 65 to 66 and now the XR-Simulator just shows a white screen instead of an environment. Stopping and restarting only results in the simulator not even showing up.

Why do you break everything that works, Meta?

19 REPLIES 19

There is a bug on the simulator :

  • If you have "Enable Dynamic Resolution" checked on OVRManager it will show a white screen or it wont run. 
  • If you disable that option it should work. Then you can re enabled it before your build.
  • Also, if using URP on the URP asset for your project, make sure the Render Scale is 1, if greater than that the sim wont work.

Thank you very much! That actually worked. And you can even keep the dynamic Resolution scale turned on, but "render" it useless, by setting min and max to 1 and 1.

Before

florianbuchholz1988_0-1723103109177.png
After

florianbuchholz1988_1-1723103123746.png

FYI: If you started it once with Settings for the resolution higher than one, you have to restart the Unity Editor to make the window appear again, even though you set them back to 1.

Thanks @Digibix, you're a genius.

saharanys1097
Protege

Update

Thanks for answering. Updated to 68, activated Dynamic Resolution with other values than one, and what a surprise, STILL WHITE BACKGROUND.

So now, updating doesnt help.

thank you, bro.Your answer is very clear and let me know how to solve it

uDezimiro
Protege

Also not working, sometimes white screen, sometimes


Environment Depth is not supported. Please check EnvironmentDepthManager.IsSupported before enabling EnvironmentDepthManager.
Open 'Oculus -> Tools -> Project Setup Tool' to see requirements.

 

 

your solution is working! thank you mate! 

uDezimiro

what?