07-17-2024 12:32 AM - last edited on 07-18-2024 01:13 PM by WootM4ge
I updated the Meta SDK All-in-One from 65 to 66 and now the XR-Simulator just shows a white screen instead of an environment. Stopping and restarting only results in the simulator not even showing up.
Why do you break everything that works, Meta?
Solved! Go to Solution.
08-07-2024 05:38 PM
There is a bug on the simulator :
08-08-2024 12:47 AM
Thank you very much! That actually worked. And you can even keep the dynamic Resolution scale turned on, but "render" it useless, by setting min and max to 1 and 1.
Before
After
FYI: If you started it once with Settings for the resolution higher than one, you have to restart the Unity Editor to make the window appear again, even though you set them back to 1.
Thanks @Digibix, you're a genius.
08-29-2024 08:24 AM
Update
08-30-2024 03:17 AM
Thanks for answering. Updated to 68, activated Dynamic Resolution with other values than one, and what a surprise, STILL WHITE BACKGROUND.
So now, updating doesnt help.
08-31-2024 08:11 AM
Yes
09-30-2024 02:23 AM
thank you, bro.Your answer is very clear and let me know how to solve it
10-08-2024 02:02 AM
Also not working, sometimes white screen, sometimes
Environment Depth is not supported. Please check EnvironmentDepthManager.IsSupported before enabling EnvironmentDepthManager.
Open 'Oculus -> Tools -> Project Setup Tool' to see requirements.
10-08-2024 02:05 AM
your solution is working! thank you mate!
10-13-2024 06:45 AM
uDezimiro
10-20-2024 10:20 AM
what?