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Using MRUK and OVRSceneManager causing flickering issue.

pranav_suresh7
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Hi I want to do a scene capture request before the game starts such that it have certain objects. For some objects I'm facing flickering issue. In MRUK Toolkit doc "https://developer.oculus.com/documentation/unity/unity-mr-utility-kit-overview/" this statement "NOTE: You do NOT need OVRSceneManager in your scene, MRUK serves as a replacement for it. In v60 there is an issue that can cause your camera to flicker back and forth when both are used together." . But if i need to capture the scene then i must use thise OVRSceneManager component and it creates OVRSceneAnchors with it . this is the code which i'm using to capture the scene " OVRSceneManager ovrSceneManager = FindObjectOfType<OVRSceneManager>(); List<string> ovrSemanticLabels = new List<string>(); ovrSemanticLabels.Add(OVRSceneManager.Classification.Table); ovrSemanticLabels.Add(OVRSceneManager.Classification.Floor); ovrSemanticLabels.Add(OVRSceneManager.Classification.DoorFrame); ovrSceneManager.RequestSceneCapture(ovrSemanticLabels);" Is there a way to capture the scene with MRUK such that i can avoid OVRSceneManager ?
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