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Using a grabbed object

RhinoxDev
Honored Guest

Hello!

I am trying to make a spray can type object work in UnityVR using the Meta SDK v65 all-in-one and I am wondering how I could create an object that can be grabbed and used after being grabbed.

I am using controllers and grabbing works fine, but I am a bit stuck on what steps to take next to make it so I can use my grabbed object.

 

Thank you for your time!

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