07-10-2024 02:05 AM
Hello!
I am trying to make a spray can type object work in UnityVR using the Meta SDK v65 all-in-one and I am wondering how I could create an object that can be grabbed and used after being grabbed.
I am using controllers and grabbing works fine, but I am a bit stuck on what steps to take next to make it so I can use my grabbed object.
Thank you for your time!