11-20-2024 09:28 PM
I upgraded my project to Unity 6 from Unity 2022 LTS. Here's my current setup:
With this setup, the Core SDK requires the use of GameActivity, but the Voice SDK's dictation functionality requires Activity. As a result, dictation cannot be executed on Unity 2023.2+.
This is an error on Quest 3.
Is this a known issue? Or is there a possible workaround?
Here’s a related information for reference:
https://communityforums.atmeta.com/t5/Unity-Development/Important-Unity-6-information/td-p/1252153
https://discussions.unity.com/t/voice-sdk-crash-on-activate-meta-quest-3/935246
12-02-2024 09:05 AM
Do you have platform integration turned on in your dictation config? Turning that off if it is on might workaround this.
12-15-2024 05:43 PM - edited 12-15-2024 05:43 PM
Thank you for your advice and sorry for a late reply.
Are you referring to this setting? It was turned off in my environment, and unfortunately, the issue persists.
12-15-2024 10:03 PM
Here’s some additional information:
I deleted Library folder and updated Mirror Networking to v93.0.1 which supports Unity 6. After that, dictation works in the Editor but not in the build.
In the build, AppDictationExperience.DictationEvents.OnError is invoked with the message "Dictation unavailable".
2 weeks ago
I'm getting the same issue. Have you found a solution?
2 weeks ago
Not yet, unfortunately. I believe this is an SDK issue, so I'm waiting for an update.
a week ago
I am getting the same thing: error at build, but working in editor. I also am using the same config known to be working in Unity 2022.3.33f, @yutoVR is correct, this is likely an SDK issue 😕