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Volume controls?

rhillCampfire
Protege
What do the up and down volume buttons map to in Unity?
3 REPLIES 3

rhillCampfire
Protege
Instead, I guess I should implement the OVRVolumeControl which rather than listen for the buttons, it constantly checks if the value of OVRManager.volumeLevel has changed.

But it does so inside of a function called UpdatePosition, which does not appear to be referenced anywhere else. So I just need to write my own script to call that function?

rhillCampfire
Protege
Okay, that was incorrect. The value of OVRManager.volumeLevel is not actually changing.

Killya8D
Honored Guest
Very confusing behaviour. I'm walking into the same problem. As if they've only implemented this halfway. I must be missing something.