05-18-2018 10:29 PM
05-18-2018 10:31 PM
In addition, post the code for that content
Ray ray = new Ray(Hands[0].transform.position, Hands[0].transform.forward);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, RayLength))
{
if (hit.collider.CompareTag("Ground") || hit.collider.CompareTag("Monster"))
{
if (!Beejae_Marker[0].activeSelf)
{
Beejae_Marker[0].SetActive(true);
}
Vector3 point = hit.point;
point.y += 0.4f;
Beejae_Marker[0].transform.LookAt(camTr.position);
Beejae_Marker[0].transform.Rotate(90, 0, 0);
Beejae_Marker[0].transform.position = point;
}
}
05-25-2018 01:03 AM
06-07-2018 10:06 PM