11-12-2014 09:11 AM
11-12-2014 10:56 AM
ovrRig.transform.position
11-12-2014 01:40 PM
11-12-2014 08:10 PM
"mattgraham" wrote:
I am making a simple project where I am just rotating an object and be able to zoom in/out (along the z-axis in 0.2f increments per update). Wrapping the OVRCameraRig in a GameObject and then using the function mentioned above seems to do the trick.
I just need to set bounds on the zooming. This is where I need to get the camera position, so I can make sure it hasn't moved past that boundary.