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Meta XR simulator's UI doesn't show up

I am currently using the latest meta SDK package 68.0. My Unity editor's version is 2022.3.49. I have finished most of the setup excepting really connect my unity with a VR headset I try to run my XR simulator inside my unity editor but the only thin...

Meta XR Audio in Unity. problem with baking

Hi, I'm working with the Meta XR Audio plugin for Unity v69 and everytime I start baking acoustics for the current scene following exception occurs. Is there any workaround? Is the baking process finished before the exceptions is thrown?: System.Null...

Shared Point Cloud Problems

Hello, I developed a simple Multiplayer App using Scene API and Passthrough. The players should be able to use the same objects in passthrough in the same room. The problem is that when one enters the multiplayer instance of the other the objects are...

Sdk 33 error when building for store

I am getting the issue in unity 2023 and when i am building and launching the app directly by selecting build and run in unity with sdk set to 33 it launches perfectly. But when i am uploading it to the hub it says the minimum requirement is 32. So w...

Leaderboard / Achievement Testing

I'm probably asking a repeat question here. In the event this matches a similar ask - then there must be an answer. Scenario:I have integrated META Platform SDK into my VR App being developed in Unity Engine. 1. Latest Platform SDK integrated in App ...

moonw8ve by Honored Guest
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Gradient Fade on Passthrough Surface

Hello! I'm working on a MR experience and would like to apply a passthrough surface to the walls of my room. On this passthrough surface Id like to gradually fade the passthrough effect so that the ceiling and top portions of each wall show digital c...

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Hylasss by Honored Guest
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Quest 3 authorization in MQDH

Hi All,Recently bough the Q3, for some reasoning using either Sidequest or Meta’s MQDH, when trying to upload APK’s to my Q3 headset I can’t get the authorization pop up to appear in my headset.I’ve rebooted several times, headset and PC and once in ...

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Multiple Snap Interactor for single object

Hello,I am developing a scene in which the player builds an object with different Lego pieces.I want to obtain a high level of realism, and for this reason I want to allow mistakes.The player must be able to grab pieces from different poses, and I ha...

OpenXR Hand Skeletons

Looking at the current Unity hand tracking docs:https://developers.meta.com/horizon/documentation/unity/unity-handtracking-hands-setup#hand-skeleton-versions It mentions the OpenXR hand skeleton can be selected in the OVR Manager instead of the OVR h...

edekker by Explorer
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  • 3 replies
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Voice SDK - Languages

I am posting here as it doesn't let me post in the the SDK forums.I am trying to understand how to use the Dictation feature of the Voice SDK in languages other than English. I think I can set the default to a language and maybe change the configurat...

Ayfel by Expert Protege
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Launch application on multiple headsets

Hello, I am developing an application for a teaching setting where multiple students would enter a multiplayer session and ideally the teacher sets this up in advance. However, often the users have never used the headsets before meaning that it becom...

nilsho01 by Honored Guest
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Building Blocks, Fusion and Meta Avatar

Hello everyone,I am developing a Meta Quest app using Avatar SDK 24.0 and Photon Fusion. Yesterday, Meta updated the avatars, and they now only work with the new SDK. Unfortunately, the building blocks I am using rely on the old SDK, but I really nee...

UserMiB by Honored Guest
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  • 2 replies
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Issue with Immersive Debug

Hi, everyone!I am developing a VR application and wanted to try using the new Immersive Debugger to see Console logs. I followed the Meta usage guide and built the app, but the debugger didn't show up. I can see the dots on the plane where the debugg...

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