Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Recommend a laptop for Quest + Unity development?

Hey guys,I will be buying a new laptop and I want to be a Windows one, so I can use live preview directly from Unity. Can you recommend a laptop model that worked for you, reading the forums I see a lot of people are having troubles with NVIDIA RTX40...

Audio recording broken

I am trying to install the LIV Creator Kit (LCK), and noticed I have a bunch of audio bugs with my game. When I try to hit record with the in-built meta tools on a Quest 2, it works fine. When I test it on my Quest 3s, I can't hear anything but my mi...

Meta XR Audio Plugin for FMOD Setup

I am trying to follow this page: https://developer.oculus.com/documentation/unity/meta-xr-audio-sdk-fmod-req-setup/But it's leaving out a pretty important step when it comes to Quest development. There's a section calledCopy the plugin to the Unity P...

Switching Interactions on Networked Grabbable Objects

In the colocation multiplayer ar app I am building for Meta Quest 3, I am using Meta XR SDK and Photon Fusion for networking. I have set up a prefab for instantiation across the network. the prefab itself contains multiple children which carry Networ...

hierarchy.jpg BaseGrabbableInspector.jpg GrabInteractionInspector.jpg RotateInteractionInspector.jpg
vrprojS7 by Honored Guest
  • 279 Views
  • 0 replies
  • 0 kudos

Disabling menu on hand tracking

Nice feature, but should be an option, maybe even a default one... but please do not make it mandatory. If you are worried that user cannot quit the app without it (I'm guessing taking headset off might be too challenging to some users) maybe leave i...

KrisITB by Explorer
  • 3173 Views
  • 6 replies
  • 34 kudos

Meta Full Body Avatars Head Rotation

Has anyone else encountered this bug with the full body avatar SDK where the head faces the wrong direction?If you open the NetworkLegsLoopback example scene you can see it easily. Stand still and do not move your head, if you move both hands from yo...

Custom shaders forFull Body Meta Avatars

Anyone got any custom shaders working for the full body meta avatars? Even if I just copy the text from the default shader and paste it into a new shader to make changes to, I get errors that AvatarCystomTypes.cginc, OvrAvatarSupportDefines, OvrAvata...

Prevent Hands from going through table.

Hi,I am using the Unity Movement SDK to controle an Avatar in my unit scene.I want the player to sit in front of a table in real life and place his hands on it. In VR, the hands should also be on a table.I can roughly adjust it so that the hands are ...

Grab Free Transformer Rotation Constraint Jumping

I'm rotating an object using Hand Grab Interactable in Meta SDK, that I have constrained between -45 and 45 on the z rotation axis via Grab Free Transformer component. When I'm rotating into a positive z value, everything works as expected, and it gr...

ap664 by Protege
  • 249 Views
  • 0 replies
  • 0 kudos

Meta Avatars Editor Integration Issue

I am using the last meta avatars sdk (v. 35) and I've added the logic to integrate the meta avatar editor inside a VR application following those rules: https://developers.meta.com/horizon/documentation/unity/meta-avatars-editor-integration .Although...

Mq3 Disk On key connection

Hi,I will be happy to know if anyone succeeded to connect disk on key to meta quest 3? How to do it?the purpose is to load files from my disk on key and upload files to the disk on key. Thanksomer.

yaffeomer by Honored Guest
  • 161 Views
  • 0 replies
  • 0 kudos

WebGL build for companion app

We'd like to have a companion mobile / webgl build for our application. The meta sdk is making this impossible to do with the same unity project.In unity 6 with v69 of meta sdkWhen switching to webgl we get this error: Library/PackageCache/com.meta.x...

Meta Haptics SDK on MacOS - Feature request

Hello, when I use the Meta Haptic SDK on Android, I have no problem. But when I want to build for a macOS player and use it with meta XR simulator, I get the following error: “Error: This platform is not supported for haptics.” The disadvantage is th...

Labels