Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Oculus' Teleportation example tries to kill me

HiI built the SDK examples and have been trying the teleportation (aka locomotion scene). However, when I teleport I get placed in a completely different location than the one I select, and I often get placed outside of the example scene's mesh. So t...

DebugUI scene is not working with Rift S

Hello everyone,the DebugUI scene is not working with the Touch controllers of the Rift S. The controllers and the LineRenderer shows up but nothing happens if I press the index trigger. If I manually check the index trigger and press it, it recognize...

JPl4ys by Honored Guest
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OVRInput with Vive

Hey there.I'm trying to get input from the Vive controllers following this guidehttps://developer.oculus.com/documentation/quest/latest/concepts/unity-cross-platform-devTracking works nicely for headset and controllers.Both openVR and OVR are added t...

Implementing a Sliding Drawer

I've been trying to figure out how to implement a drawer. I was able to solve this using VRTK, but I would like to know if it is possible to do with the Oculus SDK. What I have run in to can be seen in this video. https://www.youtube.com/watch?v=VXUo...

Corysia by Expert Protege
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Grab objects with Oculus Remote

Is it possible to grab objects with an Oculus Remote instead of the Oculus Touch controllers in Unity ?If yes, how can I do it ?I'm using an Oculus Rift.The version of Unity that I'm using is : 2019.2.5f1

Oculus GO - unity version

Hi guys What's the latest recommended Unity version and oculus unity integration for Oculus GO ?Right now I tested 1.39 with 2019.2.2f1 and LWRP and can confirm that the integration isn't compatible and lwrp renders only to one eye. I'm dropping LWRP...

DebugUI AddLabel issues

DebugUIBuilder.instance.AddSlider("Gain", 0.0f, 4.0f, SliderPressed, false, 2);1) When this Slider appears in the panel, the slider label is set to "slider label" - should it not read "Gain"?To get it to read "Gain" I have to set it explicitlyvar sli...

[solved] DebugUI on Quest

I've added a CanvasWithDebug to my scene - I can get it to work with the panels as they come in the prefab, but I have a number of problems if I try to change anythingmoving the panels e.g. let's move ContentLeft over to the right. When I run this in...

move OVRPlayer up an then fall down

HI guys, i'm just beginner ..i want to create an elevator but i find a lot of problem because there's no collision between the ovr player and the cube (the cupe pass through the player when goes up ). So i decided to make the ovrplayer move up itselv...

alessia90 by Honored Guest
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Raycast from OVRCameraRig forward INACCURATE

I need make raycast from camera forward, I have tested CenterEyeAnchor, LeftEyeAnchor and RightEyeAnchor as origin and for the direction I add an empty object(miraT) in front of the camera and doesnt work accurately.When I do it with a normal camera ...

gomeslaw by Honored Guest
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OVRPlayerController with Parent Transform

Any advice or tips on how to make OVRPlayerController support a parent transform? I'd like the player to be on moving platforms and vehicles and still be able to walk around within that local parent's space. Anytime I parent the OVRPlayerController t...

sirdrakko by Honored Guest
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Oculus Integration 1.39 not working for Quest in Unity

A couple weeks ago I built an APK for Oculus Quest using Unity. It was a build of the Oculus Integration package’s SampleScenes. This build worked, it was rather buggy but it worked.Then a few days ago there was the release of a new version of Unity ...

Anonymous by Not applicable
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Java Heap Space Issue

Hello, I have a Oculus Go .apk thats about 800mb. It builds but at the last moment throws an error i've not come across in Unity. i've seen this issue raised up in Unity forums, but no definitive answer on who to fix it. I have 3 scenes. One basic la...

OVRPlayerControler not working

I'm trying to get the OVRPlayerController (from the Oculus Integration package on the Unity Asset Store) to work. I'm building for Quest and I'm using Unity2019.2.0f1 with Oculus Integration v1.39 to build my APK'sI'm able to build and run the APK, b...

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Anonymous by Not applicable
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