Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Sideloaded app not visible

Hello,I have been sideloading my app for a long time (it is also available in a beta release channel) but suddenly, after installing the app via adb, it does not show up inside Oculus Go. It is under "Not Installed" apps because it has been downloade...

jstefan by Explorer
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Oculus Go 'Teleportation' doesn't work for me

Hi,I'm new with Oculus Go development. I am following the following link to create a sample Teleportation project.https://developer.oculus.com/documentation/unity/latest/concepts/unity-sample-framework/I tried to load the Locomotion Scene and install...

c_rajguru by Honored Guest
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  • 1 replies
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Differentiating between Rift and Rift S in Unity

Hi,I'm in the process of adding Rift S controller UI to our game to bring it inline with the quest version but i am struggling to differentiate in code between the Rift and the Rift S. I'm running the latest Oculus Utilities but when I check the devi...

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Unity XR Oculus Touch Input Inquiry

Hi there, I am trying to use Unity XR to test an application.However, there is one key difference with using Oculus that I find quite annoying, and am trying to figure out a possible solution!I am able to get input working, however when I'm pressing ...

Hands Are Static

Using OVRPlayerController, which has been the only way for me to even show hands or controllers, upon load the player's hands are completely frozen. They move when the controller move, but the fingers stay in place the whole time. None of the buttons...

LWRP Issues

LWRP Issues- Oculus' right eye is not rendered in LWRP.- For personalized avatars, replacing it with the LWRP's Material does not work properly.- Help.

Hand animations working correctly?

So I'm working with Unity 2019.2.0f1 and imported Oculus Integration package version 1.39. Mostly everything seems to work fine after following directions about manifests, app ids and the like; Hands are being tracked correctly position wise however ...

oddpot by Honored Guest
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Never Mind...

I posted two questions here yesterday hoping for some help getting my brand new Rift S to work with Unity. No one said a word, and I figured out the answers on my own. There's a crying need for ramp-up videos and documentation for new Unity developer...

[Oculus Go] OVROverlay with cubemap - HOWTO ?

I'm new to Unity and Oculus development and can't get OVROverlay to work, at all.I'm developping for Oculus Go, everything is set up correctly, I guess (even if the documentation is really lacking IMHO), I can build and send my app to the Go and see ...

How do you fix judder on grabbed objects?

How do you deal with judder when grabbing objects? Would that code work (in the start function) if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_CV1 ) { Time.fixedDeltaTime = 0.0111f; } if (OVRPlugin.GetSystemHeadsetType() == OVRP...

OVRTouchpad.TouchHandler doesn't exist.

I am using Unity 2018.1.1f1, and I have imported the latest Unity_Sample_Framework and Oculus Utilities.I am running Windows 10.Here is my code:using UnityEngine;using System.Collections;using System.Collections.Generic; public class Teleporter : Mon...

RealMVC by Honored Guest
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Oculus Unity Integration - v1.39 (07/26/19)

Version 1.39 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
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OVROverlay Underlay with gaps

Recently I've been experimenting with using OVROverlay to render the UI for my app as the quality is much better than what can be achieved by default with Unity. Since the app displays the controllers at all times, I tried using an Underlay to displa...

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Shiffle by Honored Guest
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Unity oculus integration with native android

Hello guys, I just created an application in Unity to see in the Samsung Gear VR, the problem I have is that the client who requested this work wants to press the icon on the phone to appear the splash screen that says "to open This application, inse...

HnS_Arul by Honored Guest
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Oculus Go 'Teleportation' doesn't work for me

Hi,I'm new with Oculus Go development. I am following the following link to create a sample Teleportation project.https://developer.oculus.com/documentation/unity/latest/concepts/unity-sample-framework/I tried to load the Locomotion Scene and install...

c_rajguru by Honored Guest
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  • 0 replies
  • 0 kudos

Teleport no longer works on Quest

I mean, I think it worked at one time. I could've sworn it worked when I first fired up the Quest locomotion example a month or so ago. But now, teleport doesn't work. Unity 2018 or 2019. I'm at a complete loss, and surely it's not just me. I restart...

chilton by Protege
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  • 0 replies
  • 2 kudos

For Oculus Quest showing Oculus Go controller

Hi I am Using Oculus Quest device and Unity3d 2019.1 with latest Oculus Integration plugins from Unity Store. When I take a build I am getting Oculus go controller model instead of Oculus Quest.I am getting debug OVRControllerHelp: Active controller ...

OVRP_1_1_0.ovrp_GetInitialized() returning false

Hi. I was frustrated that I can't use OVRPlayerController in Unity Editor. I was trying to check why it dosen't work. I have found that OVRPlugin.initialized dosen't return true, and deeper I found that OVRP_1_1_0.ovrp_GetInitialized() returning fals...

Failed to run my Gear VR app apk in my S8 device

Hello,I'm using Unity 2018.4.6 with Oculus SDK 1.39.When I finished my building the apk couldn't run in my device with the following error:OVRADBTool System server has no access to read file context u:object_r:sdcardfs:s0 (from path /sdcard/Oculus/Te...

How to have nested grabs?

How can I get nested grabs? I am new to VR. I havent yet started using VRTK. I wanted to know how I can implement something like this on my own. Also, as someone who's really new, can some explain to me how are all these different, i.e steamVR/vrtk/u...

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