Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Head tracking movements Oculus Quest

Hello,I use Unity 2019.2.0f1 and Oculus Integration V 17.0 for Oculus Quest.I wanted to know if it is possible to detect the movement of the helmet in play?I created a game and when the player makes a head movement, I would like to receive if he made...

OVRManager.boundary returns Null

Hi! I'm using Unity 2018.4.19f1 and the latest available Oculus integration package v17.0 and Oculus Android SDK v1.38.6.I've been trying to access the guardian boundary on my Oculus Quest in order to mark the outline, but haven't gotten it to work s...

How to set height of the OVRCameraRig?

Do you know if it's possible to to assign the OVRPlayerController to Floor level, but override that and set a height for the OVRCameraRig? Using the XR Rig makes it easy since they include a Camera Y Offset. I'm trying to create a seated game in whic...

VRTK vs Unity XR Interaction Toolkit?

I've been hearing a lot lately about VRTK 4 being convoluted and difficult to use. Yet VRTK 3.3 seems to still get praise. Unity XR seems to be popular as well, but potentially without a lot of features VRTK provides. Should I go with some version of...

Sploosh by Explorer
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Oculus Home object interaction?

Hi all,I really like the grabbing/object interaction in the Oculus home. I know both oculus and XR integrations make the distance grab feature essentially a prefab, but the other features, like adjusting distance, rotation and scale during distancegr...

Emtechlab by Honored Guest
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Need to be able to grab with Oculus Go Unity

Hey! I'm very new to VR dev and am working on creating a game for my Oculus Go using Unity. I have one problem, I cannot for the life of me figure out how to grab an object. I've managed to create a pointer (laser) from my control which works just fi...

Anonymous by Not applicable
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Commercial use of "Oculus Integration" Unity Asset

I am trying to make a game with Unity. And I have imported "Oculus Integration" from "Unity Asset Store" to my project.Are these source codes of this asset provided by Oculus available for commercial use? Is it partially allowed ?I feel that the Samp...

vis_saito by Honored Guest
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Bitcode bundle could not be generated Issue

Hi All, I am developing cross platform multiplayer application using Oculus SDK. I got the following error when I trying to build IPA file for iPhone through Unity Cloud build Dashboard. Help me to fix this issue.470: ▸ ❌; ld: bitcode bundle could no...

Anonymous by Not applicable
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MySql Connection Works in Unity but not form my quest

I have a quest headset where I;m developing an application that needs to use MySQL (I know this isn't the preferred SQL database for many reasons, but it is my only option). In unity I have the connection properly working and am able to post and rece...

jaweiss by Honored Guest
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UI Flickering in Oculus Quest

Hello,I want to ask about UI Flickering in Oculus Quest developing using Unity 2019.1.7f1.I already increase the Dynamic Pixels per Units in Canvas, but it doesn't fix the issueAnyone faced this before and have solution for this?I attached the image ...

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OVRGazepointer with disabled position tracking

The OVRGazepointer does not work well when the position tracking is disabled in the camera rig. The cursor is no longer centered, sometimes don't even follow the camera and the UI click areas have some form of offset. I have to move further downwards...

How to move player by grabbing world space?

hi!I'm trying to code a locomotion system similar to Lone Echo/Sprint Vector, but it's my first time using Unity's XR Toolkit on the Rift S (also I'm still learning to code).The mechanic: user keeps a button down and then drags the world to move.My c...

Weird Error

I'm getting `ovr_GetHandPose failed: ovr_GetHandPose: Only Oculus Link is supported.` Spammed in my editor log.I am not using Oculus Link. I am developing for PCVR using a CV1.I noticed a similar post was made for UE4's plugin and was left unanswered...

JWNJWN by Honored Guest
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