Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Help needed with a simple project

Whats going on people. I need some help and guidance on a project i was tasked.I figured to come to a forum to ask for help. Im looking to do a basic project for VR. My plan is to create a 360 video and at the end of that video have a menu pop up sel...

spattinj by Honored Guest
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Error with app id or app secret

Hi ,I'm having issues making my avatar appear in unity 2019.2.11f1 with the latest integration. When I attempt to upload a build I get an error saying the app id or app secret is incorrect. I have the ID set in avatars and platform settings that I go...

360 Video Sphere

Hey fellow developers, I plan on doing an interactive video player in which you can basically walk around and pick up sphere and put them onto your head to start the 360 video. Exactly like that ( I can not post links) the one from oculus connect 3 k...

t3mr0i by Honored Guest
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Some post processing effects doesn't work with VR.

I am using the post processing version 2.1.0 and the latest Oculus Integration with Unity from the asset store. Unity version is latest official release, 2018.2.17f1.Extra packages installed:- Lightweight RenderPipeline 3.0.0- RenderPipeline Core 3.0...

Oliverxll by Honored Guest
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Quest Sending data to C# TCP Server problem

Solved: The method I had for syncing send event to only send every 1/30 seconds was broken but didn't look like it was. This resulted in loads of information being sent instead, about 2 Mb/s or more when I made new objects.Hi, I'm having an issue whe...

Estemyr by Honored Guest
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Oculus integration via Package Manager?

Hi. Are there any plans for supplying Unity Oculus integration via Package Manager instead of the Asset Store? This would have many advantages - like a lot more straight forward way to update/manage the package and the fact that the package manager p...

jariwake by Explorer
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  • 4 replies
  • 1 kudos

Quest build using 4 bones?

Hey. So when I play my scene in the editor, my characters skinning looks fine. But when I send the build to the Quest I get jagged joint bends, like the Quest is only using 1 or 2 bone skin weighting. How do I build the scene with full skinning? I th...

Unity Oculus Platform SDK Permission Issues

When I include the Oculus Platform SDK for unity it has code that forces unity to add the 2 permissions below I can remove the audio permission by modifying some of the code from the Oculus Platform SDK but this is a pain and I would prefer a soluti...

TrentLVR by Honored Guest
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No RawButton or RawTouch events for A and X buttons

I've been using the Button.One (etc.) Events for an application for a while but want to switch to the Raw Events because it's essential that right and left controllers don't switch. I'm getting events for all buttons, triggers and thumbsticks but not...

bschulte by Honored Guest
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Disable Oculus Go calibration screen.

Hi.I am developing a business application in Unity that plays pre-loaded videos. When the user takes off the headset it resets itself so when the user puts the headset back on, playback is restarted.The issue is when you take off the oculus go a coun...

Anonymous by Not applicable
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DllNotFoundException: ovrplatformloader Oculus Go

I am trying to build and run the social starter on the Oculus Go, but the sphere is always black. When I checked by log I see...07-13 21:16:31.681 5083 5099 D Unity : Unable to lookup library path for 'ovrplatformloader', native render plugin support...

raeldor by Adventurer
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  • 6 replies
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DllNotFoundException: ovrplatformloader

I am trying to build and run the social starter, but the sphere is always black. When I checked by log I see...07-13 21:16:31.681 5083 5099 D Unity : Unable to lookup library path for 'ovrplatformloader', native render plugin support disabled.07-13 2...

raeldor by Adventurer
  • 1039 Views
  • 4 replies
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Oculus Integration for iOS Unity 3D

Hi, I have a project running in android for oculus go in development phase using oculus integration SDK for unity. When i switch platform for ios to build an application to be played on oculus go for iphone, i cannot add VR supported device in projec...

How to display different content in left/right eye?

Using SDK : Oculus Integration for Unity - 1.41Using Game Engine : Unity 2019.2.11f1Using devise : Oculus RiftI'm thinking of showing different content on the left and right eye displays as the title says.Is it possible to achieve using OVRCamerarig?...

Anonymous by Not applicable
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Multiplayer App Background Music Syncing

I'm developing a multiplayer VR app in Unity with Photon. I want to have background music which is in sync for all players. But what's happening with what I've tried so far is that the music starts from the beginning for each player as they enter the...

Anonymous by Not applicable
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  • 4 replies
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Audio Spatializer plugin causing crash on exit

Hi all,We're getting an issue where our app crashes on quit. The error log shows: "AudioPluginOculusSpatializer.dll caused an Access Violation (0xc0000005) in module AudioPluginOculusSpatializer.dll" (full error log attached)Have tried removing and r...

antifuzz by Explorer
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  • 10 replies
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Oculus Quest Height problems in Unity

Hi,I'm having lots of problems with the height tracking in Unity on the Quest.The tracking is often off due to the Quest's built-in system, when I quit my game, the environment is off.However sometimes in the problem clearly resides in Unity and when...

isjtar_ by Honored Guest
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Replacing the mesh in customHands

Hi,I'm trying out the customHands in the Sample framework of the Oculus integration. "Assets/Oculus/SampleFramework/Core/CustomHands". they work fine and have nice animations. However, now I have this model of a glove that I would like to replace the...

Generate 3D models of controllers

Hello,I am now using a range of virtual reality tools in Unity, and I would like to be able to use Oculus asset to generate 3D models of controllers.However, I can't use the OVRManager script since it interacts directly with the camera. But when the ...

Business Solution Sensor Bypass

I have heard that there is a way to bypass the 'looking for sensor' error when using third party tracking solutions for business development. Can someone tell me how this works? Is it a special build of the Oculus SDK?

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