Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Oculus Unity Integration - v1.38 (06/21/19)

Version 1.38 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
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  • 1 kudos

Resolved! Unity 3D

Hello I am new one in this forum and wants to know how to become Unity 3D developer? Can anyone give me some references or suggestions?

How do I make my .apk file smaller

I am trying to upload my app for the Oculus Go to the app store, but the apk file is too big. Currently, it is 1.27GB and I have an obb file and that is only 2.13MB. I was wondering how do I make the apk file smaller or move some of the stuff over to...

Oculus Quest and Building for Unity

Hi all,Forgive me if this has been raided before, but I did a search here and on the web and found nothing that would help. Bottom line is, I have just got my self a Quest, and love it, but now would like to deploy something of my own to it. I have i...

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NemoKrad by Honored Guest
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OVR Input - Emulation and Controller Tracking

I have two questions.How to enable HMD emulation?I have imported the latest Oculus SDK and created a sample scene with the OVRPlayerController Prefab in it. I have seen a video (https://www.youtube.com/watch?v=sxvKGVDmYfY) where someone did the exact...

Need Quest remote develop tool for unity.

Just like arkit remote,send oculus quest and touch's position over usb-c to unity that can easily test no need to build.If it can steam the picture to quest would much better for developer.Make develop 10x faster

TestSubmitWhenNotVisible won't pass

hi - I can't get pass the TestSubmitWhenNotVisible test. I'm using the free version of Unity and it does have the unity splash screen at the beginning, however, the game starts within the first 5 seconds and goes to my own splash screen for the test....

Making objects grabbable [1.3.9 for unity]

How do I make objects grabbable?I've looked at the ControllerModels scene. It has a bunch of cubes listed under an empty object structure called Grabbables. Each of these cubes has the OVRGrabble script and rigid body. There are the Quest Touch Contr...

Getting Kicked out of Game

I have a strange issue. I'm currently getting kicked out of my game (and into Oculus Home), when loading new scenes within Unity.My game continues to run, but I can only see Oculus Home in the headset.I'm using Unity 2017.4.24f.I'm not sure of the Oc...

Get Tracking State of Touch Controllers

Hi,how can I get the tracking state (i.e. tracking ok or tracking lost) of the touch controllers (for Oculus Quest)?I can't seem to find a method/property in the Oculus Unity Integration that allows querying the tracking state of the controllers.Than...

Realistic hand grabbing

Hello.I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic. I tried to build one with pre-created hand poses and different coll...

Anonymous by Not applicable
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Rift S SLAM Drifting correction in warehouse scaling

Hi! everyone, I'm trying to correct the Oculus Rift S SLAM Drifting in warehouse scaling. I assume that this drift is due to the XYZ 0.0.0 Reference set at the beginning of the experience and to the impossibility to create or add some Anchors in the ...

Erikges by Honored Guest
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  • 1 replies
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Oculus Quest + OpenVR: Floor offset?

I'm using Unity and OpenVR to develop a project on Oculus Quest. Wondering if there is a way to get the floor offset working. When I'm testing in the Unity editor (with a Vive), it automatically tracks with the proper floor offset, but when I move to...

freqout by Explorer
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Oculus Rift LocalAvatar Shader Issue with LWRP

Currently having issues in Unity 2018.2.0b1 with the Lightweight Render Pipeline and Oculus rifts shader's. Is there a fix for this? currently the hands in scene view are pink, and when i build, they don't show up at all. I believe its an issue with ...

OVR not initializing

I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...

OVR not initializing

I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...

D3D11 Error

Hi there !I'm currently making a VR Game for some events with the Oculus Rift S.All software version are : Unity v2019.1.4f1, Oculus Utilities v1.28.0, OVRPlugin v1.28.0, SDK v1.38.0.On our last demo, after running few hours, 4 of our 5 computers (sa...

depinxi by Honored Guest
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Rift S is broken

After 2 days trying to get Unity to work with controllers inputs with no luck, my HMD bugged out and now its splitting the screen horizontally. When looking inside the HMD i can see with each eye 2 screens ( or 2 of each half on every side ). Before ...

oplopk by Honored Guest
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  • 1 replies
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