Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

DebugUI AddLabel issues

DebugUIBuilder.instance.AddSlider("Gain", 0.0f, 4.0f, SliderPressed, false, 2);1) When this Slider appears in the panel, the slider label is set to "slider label" - should it not read "Gain"?To get it to read "Gain" I have to set it explicitlyvar sli...

[solved] DebugUI on Quest

I've added a CanvasWithDebug to my scene - I can get it to work with the panels as they come in the prefab, but I have a number of problems if I try to change anythingmoving the panels e.g. let's move ContentLeft over to the right. When I run this in...

move OVRPlayer up an then fall down

HI guys, i'm just beginner ..i want to create an elevator but i find a lot of problem because there's no collision between the ovr player and the cube (the cupe pass through the player when goes up ). So i decided to make the ovrplayer move up itselv...

alessia90 by Honored Guest
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Raycast from OVRCameraRig forward INACCURATE

I need make raycast from camera forward, I have tested CenterEyeAnchor, LeftEyeAnchor and RightEyeAnchor as origin and for the direction I add an empty object(miraT) in front of the camera and doesnt work accurately.When I do it with a normal camera ...

gomeslaw by Honored Guest
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OVRPlayerController with Parent Transform

Any advice or tips on how to make OVRPlayerController support a parent transform? I'd like the player to be on moving platforms and vehicles and still be able to walk around within that local parent's space. Anytime I parent the OVRPlayerController t...

sirdrakko by Honored Guest
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Oculus Integration 1.39 not working for Quest in Unity

A couple weeks ago I built an APK for Oculus Quest using Unity. It was a build of the Oculus Integration package’s SampleScenes. This build worked, it was rather buggy but it worked.Then a few days ago there was the release of a new version of Unity ...

Anonymous by Not applicable
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  • 11 replies
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Java Heap Space Issue

Hello, I have a Oculus Go .apk thats about 800mb. It builds but at the last moment throws an error i've not come across in Unity. i've seen this issue raised up in Unity forums, but no definitive answer on who to fix it. I have 3 scenes. One basic la...

OVRPlayerControler not working

I'm trying to get the OVRPlayerController (from the Oculus Integration package on the Unity Asset Store) to work. I'm building for Quest and I'm using Unity2019.2.0f1 with Oculus Integration v1.39 to build my APK'sI'm able to build and run the APK, b...

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Anonymous by Not applicable
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Sideloaded app not visible

Hello,I have been sideloading my app for a long time (it is also available in a beta release channel) but suddenly, after installing the app via adb, it does not show up inside Oculus Go. It is under "Not Installed" apps because it has been downloade...

jstefan by Explorer
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Oculus Go 'Teleportation' doesn't work for me

Hi,I'm new with Oculus Go development. I am following the following link to create a sample Teleportation project.https://developer.oculus.com/documentation/unity/latest/concepts/unity-sample-framework/I tried to load the Locomotion Scene and install...

c_rajguru by Honored Guest
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Differentiating between Rift and Rift S in Unity

Hi,I'm in the process of adding Rift S controller UI to our game to bring it inline with the quest version but i am struggling to differentiate in code between the Rift and the Rift S. I'm running the latest Oculus Utilities but when I check the devi...

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Unity XR Oculus Touch Input Inquiry

Hi there, I am trying to use Unity XR to test an application.However, there is one key difference with using Oculus that I find quite annoying, and am trying to figure out a possible solution!I am able to get input working, however when I'm pressing ...

Hands Are Static

Using OVRPlayerController, which has been the only way for me to even show hands or controllers, upon load the player's hands are completely frozen. They move when the controller move, but the fingers stay in place the whole time. None of the buttons...

LWRP Issues

LWRP Issues- Oculus' right eye is not rendered in LWRP.- For personalized avatars, replacing it with the LWRP's Material does not work properly.- Help.

Hand animations working correctly?

So I'm working with Unity 2019.2.0f1 and imported Oculus Integration package version 1.39. Mostly everything seems to work fine after following directions about manifests, app ids and the like; Hands are being tracked correctly position wise however ...

oddpot by Honored Guest
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Never Mind...

I posted two questions here yesterday hoping for some help getting my brand new Rift S to work with Unity. No one said a word, and I figured out the answers on my own. There's a crying need for ramp-up videos and documentation for new Unity developer...

[Oculus Go] OVROverlay with cubemap - HOWTO ?

I'm new to Unity and Oculus development and can't get OVROverlay to work, at all.I'm developping for Oculus Go, everything is set up correctly, I guess (even if the documentation is really lacking IMHO), I can build and send my app to the Go and see ...

How do you fix judder on grabbed objects?

How do you deal with judder when grabbing objects? Would that code work (in the start function) if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_CV1 ) { Time.fixedDeltaTime = 0.0111f; } if (OVRPlugin.GetSystemHeadsetType() == OVRP...

OVRTouchpad.TouchHandler doesn't exist.

I am using Unity 2018.1.1f1, and I have imported the latest Unity_Sample_Framework and Oculus Utilities.I am running Windows 10.Here is my code:using UnityEngine;using System.Collections;using System.Collections.Generic; public class Teleporter : Mon...

RealMVC by Honored Guest
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